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Description
Reworked the timeline semaphore sample to prevent it crashing on Windows.
The only obvious trigger for the crash that I could observe was the main thread calling "vkDeviceWaitIdle" whilst the compute thread was in "wait_timeline_gpu". To avoid this, I removed the "wait/signal_timeline_gpu" calls (opting to attach the "VkTimelineSemaphoreSubmitInfo" to the queue submissions instead), and restructured the compute/graphics work stages to prevent the compute thread running ahead and submitting (potentially blocking) work.
Fixes KhronosGroup#588
Tested on Windows
Tested using seperate and shared queue for compute and graphics
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batchcommand line argument to make sure all samples still work properlySample Checklist
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